By David Flanagan, Yukihiro Matsumoto
The Ruby Programming Language is the authoritative advisor to Ruby and gives accomplished assurance of models 1.8 and 1.9 of the language. It used to be written (and illustrated!) by means of an all-star team:
- Yukihiro "Matz" Matsumoto, writer, fashion designer and lead developer of Ruby and writer of Ruby in a Nutshell, which has been increased and revised to develop into this book.
- why the fortunate stiff, artist and Ruby programmer extraordinaire.
This ebook starts off with a quick-start instructional to the language, after which explains the language intimately from the ground up: from lexical and syntactic constitution to datatypes to expressions and statements and on via equipment, blocks, lambdas, closures, sessions and modules.
The booklet additionally features a lengthy and thorough advent to the wealthy API of the Ruby platform, demonstrating -- with heavily-commented instance code -- Ruby's amenities for textual content processing, numeric manipulation, collections, input/output, networking, and concurrency. a whole bankruptcy is dedicated to Ruby's metaprogramming capabilities.
The Ruby Programming Language records the Ruby language definitively yet with out the formality of a language specification. it really is written for skilled programmers who're new to Ruby, and for present Ruby programmers who are looking to problem their knowing and bring up their mastery of the language.
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Extra resources for The Ruby Programming Language
Lots of them are easily informative, letting you recognize that extra info could be provided later. The reference doesn't inevitably indicate that these destiny information are required to appreciate the present fabric. 1. four A Sudoku Solver in Ruby This bankruptcy concludes with a nontrivial Ruby program to provide you a greater notion of what Ruby courses really seem like. We’ve selected a Sudoku* solver as a very good brief to medium-length application that demonstrates a few gains of Ruby. Don’t count on to appreciate each aspect of instance 1-1, yet do learn throughout the code; it's very completely commented, and also you must have little trouble following alongside. instance 1-1. A Sudoku solver in Ruby # # # # # # # # This module defines a Sudoku::Puzzle classification to symbolize a 9x9 Sudoku puzzle and likewise defines exception sessions raised for invalid enter and over-constrained puzzles. This module additionally defines the tactic Sudoku. clear up to resolve a puzzle. The remedy procedure makes use of the Sudoku. test approach, that is additionally outlined right here. Use this module to unravel Sudoku puzzles with code like this: * Sudoku is a good judgment puzzle that takes the shape of a nine × nine grid of numbers and clean squares. the duty is to fill every one clean with a digit 1 to nine in order that no row or column or three × three subgrid contains an identical digit two times. Sudoku has been well known in Japan for it slow, however it received unexpected acceptance within the English-speaking international in 2004 and 2005. while you're strange with Sudoku, attempt analyzing the Wikipedia access (http://en. wikipedia. org/ wiki/Sudoku) and check out a web puzzle (http://websudoku. com/). 1. four A Sudoku Solver in Ruby | 17 # # require 'sudoku' # places Sudoku. solve(Sudoku::Puzzle. new(ARGF. readlines)) # module Sudoku # # The Sudoku::Puzzle type represents the country of a 9x9 Sudoku puzzle. # # a few definitions and terminology utilized in this implementation: # # - each one part of a puzzle is termed a "cell". # - Rows and columns are numbered from zero to eight, and the coordinates [0,0] # confer with the telephone within the upper-left nook of the puzzle. # - The 9 3x3 subgrids are often called "boxes" and also are numbered from # zero to eight, ordered from left to correct and best to backside. The field in # the upper-left is field zero. The field within the upper-right is field 2. The # field within the center is field four. The field within the lower-right is field eight. # # Create a brand new puzzle with Sudoku::Puzzle. new, specifying the preliminary # kingdom as a string or as an array of strings. The string(s) should still use # the characters 1 via nine for the given values, and '. ' for cells # whose worth is unspecified. Whitespace within the enter is missed. # # learn and write entry to person cells of the puzzle is thru the #  and = operators, which anticipate two-dimensional [row,column] indexing. # those tools use numbers (not characters) zero to nine for phone contents. # zero represents an unknown price. # # The has_duplicates? predicate returns actual if the puzzle is invalid # simply because any row, column, or field comprises an analogous digit two times. # # The each_unknown technique is an iterator that loops in the course of the cells of # the puzzle and invokes the linked block as soon as for every mobilephone whose # worth is unknown.