The Dying Earth Roleplaying Game (Dying Earth RPG)

By Robin D. Laws, John Snead, Peter Freeman

A destiny, unimaginably distant…
The sunlight, now in its dotage is a swollen maroon orb. It stutters and blinks. At any second it might ultimately move out.

Earth, immensely old…
Dig wherever and discover a buried urban or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt within the wilds. remoted villages include staggering customs. better cities prefer debauchery and mincing murder.

Magic, wealthy and colourful…
Enchantment shapes the area. Any dabbler may well understand a number of basic cantraps. Magicians in lavish manses fight to grasp Earth’s final nice spells, whereas omnipotent cabals intrigue opposed to competitors or plot revenge for historic feuds.

Visit the death Earth

Enter this vibrant global within the first roleplaying video game licensed through grasp fantasist Jack Vance. the following a flashing sword is less significant than nimble wits, persuasive words,and an excellent experience of fashion.Create an adventurer for any of 3 other kinds of news: a standard mortal akin to Cugel the smart, surviving by means of wits and crafty an formidable magician trying to find misplaced lore, like Turjan of Miir a preferrred mage to rank with Rhialto the Marvellous, commanding the all-powerful yet quarrelsome sandestins.
The loss of life Earth positive aspects effortless, fast-playing ideas that motivate creativity and interplay. No wisdom of Jack Vance’s paintings is required for play,but lovers of the tales will benefit from the finished precis of the world’s locations, creatures,and identified spells

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Pathfinder Chronicles: Campaign Setting

The intriguing international of the Pathfinder event Paths comes alive during this gigantic full-color hardcover tome primed up and able to opt for your new d20 crusade! targeted sections on greater than forty countries - from the barbaric frontiers of Varisia to the devil-tainted towns of Cheliax to the frigid carry of the great Lords - offer an entire photo of the area of Golarion, with new principles, new magic and spells, specific descriptions of greater than 30 gods and their religions, and a beautiful poster map detailing the total crusade surroundings.

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The '90s (Designers & Dragons, Volume 3)

By Shannon Appelcline

Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

Designers & Dragons: The ’90s is a finished photo of the heyday of the RPG undefined. This moment variation expands the unique unmarried booklet right into a sequence of 4, and we’ve further over 10,000 new phrases to this quantity by myself. during this quantity, we profile an RPG titan—Wizards of the Coast— and canopy the increase of storytelling RPG settings like White Wolf’s international of Darkness. despite your gaming heritage, Shannon Appelcline’s meticulously researched historical past won’t disappoint.

In this quantity, you’ll find:

  • A foreword via Peter Adkison, founding father of Wizards of the Coast and proprietor of Gen Con
  • Profiles for twenty-one Nineties gaming businesses together with Wizards of the Coast, White Wolf, and Atlas Games
  • The within scoop at the back of video games like Dungeons & Dragons 3e, Warhammer 40k Roleplay, and Vampire: The Masquerade
  • Ten belongings you would possibly not learn about roleplaying within the ’90s
  • An broad bibliography and index
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    Shadowrun: Corporate Enclaves

    By Jennifer Harding

    Company Enclaves shines the highlight on very various bastions of company energy within the 6th global: la and Neo-Tokyo. managed and exploited by means of the iron hand of the megacorps, those sprawls are domestic to company powerhouses, their political minions, robust crime factions, and lots of intrigue and possibilities for enterprising and imaginitive shadowrunners. the second one in an ongoing sequence of themed environment books for Shadowrun, Fourth version, company Enclaves additionally in brief visits the original company dominions of Dubai, Europort, ny, Nairobi, and Tenochtitlán, and offers instructions for constructing your individual corp-controlled settings.

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    Exalted 2nd Storytellers Companion

    Production is a perilous position, and there aren't any extra strong magnets for hazard than the back sunlight Exalted. With an inventory of enemies relationship again to the 1st Age, the Lawgivers should be hardpressed to outlive lengthy adequate to set the area aright. in fact, the single factor the Solars are greater at than making enemies is forging alliances. If the Solars can achieve making extra neighbors than enemies during this Time of Tumult, maybe a brand new golden age will be equipped finally.

    This e-book contains:

    An exhaustive breakdown of the 5 Exalted varieties, their powers, their motivations and the army forces they might deliver to undergo

    The Mandate of Heaven principles, which permit avid gamers to play out the destiny of countries

    greater than 30 Exalt templates, entire with appeal programs, from which Storytellers may well fast build antagonists for any Exalted sequence

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    Servants of the Cinder Queen: A Dungeon World Adventure

    By Jason Lutes

    There as soon as was once a monastery perched excessive on a slope of the mountain known as Hvitr’s Horn. The warrior-monks who dwelt inside of have been devoted to Hvitr—lawful god of storms and justice—and entrusted with the stewardship of holy artifacts and texts. yet certainly else they have been gatekeepers; for Hvitr’s Horn was once an lively volcano, and therefore (like all energetic volcanoes) a gateway to Ellorash, an elemental airplane of fire.

    The finish of this brotherhood got here with an eruption that spewed forth the Flaming Host of Ellorash, an otherworldly legion led through the demi-goddess Gildarthe. Legend holds that Hvitr himself descended from the heavens to overcome again Gildarthe and seal the planar gateway, yet now not ahead of the monastery and all inside have been drowned in a flood of lava.

    Now, three hundred years later, the steading of Meervold, on the foot of Hvitr's Horn, has entered a dismal time. Villagers are disappearing. unusual lighting are visible at the chilly slopes. far-off screams echo throughout the evening. The Council of Elders is damaged and powerless, and those that haven't fled Meervold stay merely simply because they're paralyzed with fear.

    What secrets and techniques lie underneath the ruined monastery? Are any of the lacking villagers nonetheless alive? Is there any fact to the rumors of holy artifacts locked in the mountain?

    Only a idiot or an adventurer could dare search the answers!

    An experience for Dungeon international, designed for ease-of-use and improvisational play.

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    Rivendell - The House of Elrond (MERP ICE #8080)

    By Terry Kevin Amthor

    This event complement info the hidden vale of Imladris, the place the remnants of the best Elven realm of Middle-earth is living. event the wonders of Elrond's condominium, haven for the Eldar and the final Kings of Arnor. listed here are centered the Rangers, and listed here are secure the heirlooms of Arnor. Rivendell can also be the assembly position of the White Council, that physique of the clever that seeks to wrestle Sauron, the darkish Lord.

    Rivendell is actually an island of shelter within the in a different way inhospitable panorama of Rhudaur. right here the weary vacationer can locate shelter from the grip of the Witch-king and his minions. safe at the north and east through tall spurs of the Misty Mountains, and at the west and south through the river Branduin, the vale has ambitious defenses. those are by no means adequate to have saved it sheltered for thus lengthy from the spies of the darkish Lord, although: simply by way of the facility of Elrond is the Hidden Vale made safe.

    RIVENDELL features:

    - four FULL-COLOR PAGES: displaying the Northern Hollin and Southeast Rhudaur areas, in addition to 2 region maps of the Rivendell Valley.
    - significant LAYOUTS: detailing the home of Elrond, together with the corridor of fireside and the Council chambers.
    - video game facts: on Elrond, Glorfindel, the strong Elven-ring Vilya, and lots of Elves of Rivendell.
    - CULTURAL details: at the different population of Rhudaur: the Hillmen, Dunedain, and Dunlendings.

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    Swords at Dawn (Changeling: the Lost)

    By Chuck Wendig, Travis Stout, Jess Hartley, Matthew McFarland, John Newman, Misha Handman, Jennifer Lawrence, Christopher Simmons,

    The emerging sunlight of Change

    A new day is coming. it may be for higher, or it can be for worse. The tides of switch are sweeping around the Hedge. Alliances fall apart. New oaths are solid. what's going to stay a similar, and what is going to be misplaced ceaselessly as a brand new day dawns?

    A personality publication for Changeling: The Lost™

    • info at the wars and conflicts of the Lost.

    • Talecrafting and destiny as skill to extend a character’s legend.

    • excellent gadgets and bad relics from legend and dream.

    • The court docket of sunrise and new Entitlements reflecting the points of swap.

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