Unveiled Threats

By Matthew Grau, Fraser McKay

Firearms, Rituals, and Artifacts - Oh My

Tools could be the key to profitable the Aeon warfare. For a few, they're the complicated guns created through businesses like Armorcorp or Colt Springfield. For others, they're the magically-imbued items that they convey whereas intoning robust forces in darkened mystical areas. For nonetheless others, they're the traditional and misplaced artifacts for which they seek the darkish corners of the Earth. To the Ashcroft origin, they're the youngsters of arcanotechnology - the melding of technology and the arcane.

This is the Aeon struggle. hold a weapon.

Explore the realm of contemporary firearms, armor, and explosives, digging into their very important features. discover what types of wondrous daily instruments will be ready. extend the software of these sorcerers who select the trail of enchanter with a number of latest rituals. carry onto old legacies in the course of the revelation of historic artifacts. observe the various manifestations of Ashcroft’s arcanotechnology. See what alien mysteries belong to either the Migou and the Esoteric Order of Dagon.

Nowhere else will you discover a environment like this.

Inside this publication you'll find:

  • Expanded and revised guns of all kinds.
  • Explorations of the first weapon brands within the Aeon War.
  • Details for extra approximately a hundred New Earth govt guns, together with pistols, attack rifles, specific guns, explosives, or even anti-armor weapons.
  • An in-depth examine armor within the Aeon War.
  • Explorations of convenient units for Characters, together with peek know-how, in addition to quite a few new vehicles.
  • A host of recent rituals for enchanted goods, making a new form of personality - the paranormal gadgeteer.
  • A look at the realm of robust and old artifacts.
  • A peek behind the scenes at a wealth of latest arcanotechnology from various fronts.
  • An exploration of the guns from alien arms, together with the Migou arsenal and the instruments of the Esoteric Order of Dagon.
  • More than a part dozen new items of fiction to aid convey the atmosphere to life.
  • This publication is intended for use with the CthulhuTech storytelling video game and calls for the center Book.

    This publication is meant for mature readers. It includes darkish and irritating content material and photographs. Reader discretion is suggested.

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    Monster of the Week (Revised Edition)

    By Fred Hicks, Michael Sands

    Most folks don’t think in monsters, yet you recognize the reality. They’re genuine, and it’s your activity to carry them down. This revised variation of Monster of the Week brings that experience to life.

    Monster of the Week is a standalone action-horror RPG for 3-5 humans. Hunt highschool beasties a l. a. Buffy the Vampire Slayer, go back and forth the rustic to deliver down unnatural creatures just like the Winchester brothers of Supernatural, or head up the govt research like Mulder and Scully. This e-book comprises every little thing you must take on Bigfoot, collar a chupacabra, and force away demons.

    In this revised variation, you’ll find:

  • Character construction principles to convey your hunter to existence and create a cohesive looking team.
  • Eight basic strikes to enquire and care for monsters.
  • An easy-to-use method according to the preferred Apocalypse international RPG.
  • Thorough mystery-creation instruments and ready-to-play mysteries.
  • New fabric together with an introductory secret; instance monsters like Balkan vampires, ghouls, and spore trolls; and hunter forms just like the Crooked and the Spell-Slinger.
  • Grab the fireside poker and open your spell e-book. That monster’s happening!

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    Road Trip

    By Ross Payton

    The easiest summer season holiday Ever
    . . . and perhaps the last!

    A loopy cult plans to break the realm -- not only a college or the uninteresting grown-up retailers on the mall, however the complete global -- and it’s as much as you to forestall them.

    Now you and your pals, and your terrible pleasant monsters, are taking over the Cult of the Ur-Monster from one finish of the U.S. to the opposite. You'll discover creepy entertainment parks, dusty vacationer traps, and old fashioned roadside farms within the throes of violent revolution. additionally, the land of oz..

    ROAD journey is a full-length event crusade for the roleplaying video game Monsters and different infantile issues, with 9 whole adventures, principles for many additional weirdness the avid gamers may perhaps come upon at the approach, and 6 full-color, big postcards from a few of the strangest locations in the United States.

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    Dragons of the East (Mage: The Ascension)

    By Bryan Armor, Ellen Kiley, Christine Gregory, Steve Long, Malcom Sheppard

    With phrases of Thunder

    Shinto clergymen. Shaolin clergymen. Ninja clans. Confucian sages. Hindu fakirs. Asia is a smart dragon, snoozing because it awaits the turning of the age. lengthy have the folk of Asia recognized magical secrets and techniques. throughout the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
    We Shake the Pillars of Heaven!

    Here Mage avid gamers and Storytellers will locate not just information regarding the historical past of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of alternative hidden teams within the some distance East, in addition to the distinctive magic of Asia. the following ultimately are entire principles for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden risks.

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    Dungeon World

    By Sage LaTorra, Adam Koebel

    Mod observe: This edition's art is in black-and-white, in place of the colorized variation came upon the following: https://bibliotik.org/torrents/265161

    Both versions are retail caliber, and they're allowed to co-exist (not dupes).

    Combining high-action dungeon crawling with state of the art ideas, Dungeon global is a roleplaying online game of fable event. You and your pals will discover a land of magic and threat within the roles of adventurers looking for repute, gold, and glory.

    Dungeon World’s ideas are effortless to profit and regularly force the motion ahead in unforeseen methods. A neglected roll isn't a useless end—failure introduces new complexities and issues. existence as an adventurer is tough and unsafe yet it’s by no means boring!

    Designed to be prepared that you can hack, remix, and construct new content material, Dungeon international contains platforms for altering every little thing to fit your workforce together with developing new races, sessions, and monsters.

    To play, you’ll desire this rulebook, 3–5 avid gamers, a few polyhedral cube, and 2–4 hours.

    Explore myth experience roleplaying in a complete new approach with Dungeon global!

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    Rites of Spring (Changeling: the Lost)

    By Chuck Wendig, Travis Stout, Jess Hartley, John Snead

    The King of Spring has been enspelled
    And wanders within the green.
    The Queen of Spring wear her Mask
    And walks a course unseen.
    The Knight of Spring is wearing gold
    And guards the maiden’s dream.
    The Knave of Spring, she stole the moon…
    Or so all of it could seem.
    — beautiful Penny, freelance soothsayer

    This publication includes:
    * extended info at the magic of the misplaced, from their mystical lore to new and strong Contracts
    * better aspect on dreamshaping, pledgecrafting, readability, the masks, and lots of different points of changeling magic
    * Many extra tokens, goblin end result and different wonders to be came upon in the Hedge

    Rites of Spring is a complement for the area of Darkness video game Changeling: The misplaced.

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    Numenera Player's Guide

    By Monte Cook, Sean K. Reynolds, Shanna Germain

    Strong, Fierce Glaives. Reality-Bending Nanos. Jacks of All Trades.

    The characters of the Numenera RPG are various and intriguing—and there are such a lot of thoughts! Even when you decide to be a glaive, will you be an enthralling glaive who Leads, a realized glaive who Wields guns without delay, or a sleek glaive who Rides the Lightning?

    Create characters, discover the environment, and research the elemental principles during this low-cost player’s substitute to the Numenera corebook. It’s ideal for buying a flavor of the sport, having an additional principles and surroundings reference available on the gaming desk, or for video game masters at hand to new avid gamers. ThePlayer’s consultant is a ravishing, prepared source for somebody taking part in Numenera, and a superb advent and instructing device for the game.

    The Numenera Player’s advisor packs much right into a 64-page package:

  • An assessment of the fascinating 9th international setting
  • The simple principles to play Numenera
  • Everything had to create characters in a step by step process
  • A number of techniques that let gamers to create the characters they desire
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    Dragon Age Roleplaying Game Core Rulebook (2015)

    By Chris Pramas

    The Dragon Age RPG brings Thedas for your tabletop! you can now adventure BioWare's wealthy and interesting global in a vintage pen & paper roleplaying video game. This new center Rulebook combines the foundations and heritage of the unique video game lower than one disguise for the 1st time, and provides a new event besides. the sport process is simple to benefit and play, and the ebook is full of lore from the area of Thedas. Dragon Age additionally gains an leading edge stunt process that retains strive against and spellcasting annoying and interesting. So assemble your mates, seize a few cube, and prepare to go into an international of mages and templars, of gray Wardens and darkspawn, of gods and demons ... the realm of Dragon Age!

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    Turjan’s Tome of Beauty & Horror (Dying Earth RPG)

    By Robin D. Laws, Ian Thomson

    If you're extra attracted to darkish myth than funny escapades, or accumulating the final a hundred Spells instead of conning a stall holder of his terces, then this can be the tome for you.

    The first quantity of Jack Vance’s death Earth has a really various tone to the later books. It has parts of horror, robust sorcery, or even real heroics. This vitamins allows you to roleplay those puissant magicians, questers and pushed heroes.

  • Gain suggestions for Magician characters, and get suggestion on taking part in Turjan-level campaigns…
  • Encompass new, esoteric spells, scribbled by means of madmen and fraught with risk of their use…
  • Face untold peril as you keep on with experience hooks set at the death Earth and beyond…
  • Uncover arcane goods from the ruins, or guarded via otherworld beings…
  • Gain new powers (Tweaks) equivalent to “Occult Horrors too a variety of to Detail”…
  • Discover contacts and power enemies of cruelty and renown…
  • Create Vat creatures as retainers, bodyguards or perhaps companions.
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